Sunday, March 29, 2009

Utah Auto Insurance Requirements and Savings

By Steve Turner

Before you purchase a Utah auto insurance policy, do some research to make certain that you are getting all that you need at the best price. Find out what the insurance requirements are for the state of Utah, as well as the different options and discounts that may be offered by individual insurance companies.

A couple of the insurance requirements to drive in Utah are as follow: $25,000 of bodily injury coverage for each person hurt in an accident you cause, and $50,000 of bodily injury coverage for injuries per accident. $15,000 worth of property damage coverage to pay for damage incurred to another's car or property.

To provide yourself with additional financial security have more auto insurance coverage than is required by law. If you add personal injury protection, or PIP, you will have benefits to cover your injuries or damages no matter who was responsible for the accident.

To make certain that your car is repaired no matter who caused the accident, add collision coverage on your insurance policy. Repairs needed because of theft or vandalism will be paid for if you add comprehensive coverage. An accident with an underinsured, uninsured, or hit-and-run driver causing injury or damage is covered through uninsured motorist coverage.

Auto insurance premiums vary greatly from provider to provider. To ensure that you are getting the best rate, obtain quotes from many different providers either through phone calls, individual websites, or insurance comparison websites.

To lower your premium even further, increase your deductible amount. Doubling or even tripling your deductible can have huge affects on your premium.

To realize even more savings ask your provider what discounts that they offer. Many will give discounts for things such as having a clean driving record, an anti-theft device installed in your vehicle, or having your homeowners and auto insurance coverage through the same provider.

About the Author:

No comments: